---------------------------------------------------------------------------------------------------
Version: 0.9.20
Date: 10.08.2021
  Bugfixes:
    - Changed prerequisites of plastic before advanced electronics technology
    - Fixed emissions_multiplier were not applied correctly
    - Fixed bobs chemical plant 1, distillery 1 and electrolyser 1 were not unlocked correctly
    - Fixed heavy water separation did not enforce the fluid temperature constraint correctly
    - Added some tips-and-tricks for new players (around air separation, more to come)
    - Cleaned up old migrations
---------------------------------------------------------------------------------------------------
Version: 0.9.19
Date: 31.05.2021
  Bugfixes:
    - Changed prerequisites of plastic before advanced electronics technology
---------------------------------------------------------------------------------------------------
Version: 0.9.18
Date: 26.05.2021
  Changes:
    - Tweaked some technology tree prerequisites as cleanup (428)
    - Disabled bobs valve as angels valves have an identical purpose with more features
    - Added fuel values for vanilla fuels (for compatibility) (494)
    - Removed obsolete inventory slots in the flare stack and converter valve
    - Added fuel value containing fluids to the flamethrower turret accepted fluids
      - Damage multiplier is a function of fuel value ratio with methane for "new" fuels
    - Changed and expanded locale strings and text descriptions (489)
  Bugfixes:
    - Fixed that the converter valve could not be disabled (507)
    - Fixed a crash in a very old migration script (535)
---------------------------------------------------------------------------------------------------
Version: 0.9.17
Date: 26.11.2020
  Changes:
    - Updated to factorio version 1.1
    - Reviewed crude oil fuel value (its fine) 
---------------------------------------------------------------------------------------------------
Version: 0.9.16
Date: 16.11.2020
  Changes:
    - Swapped the gas technology icons over to use the angels lib common icons
    - Removed obsolete icons from mod folder
    - Seperated fluor processing from sulfur processing 2 technology (428)
  Bugfixes:
    - Slightly increased power of electric boiler to prevent perpetual energy generation (423)
    - Fixed fluid color of enriched water fluids
    - Fixed pipe and animation of gasses were showing liquids
    - Revised many inconsistencies in technology dependencies (428)
    - Moved Calcium chloride tech unlock from Basic chemistry 2 to Chlorine Processing 2 (428)
    - Fixed Cupric chlorid solution did not have a voiding recipe (439)
---------------------------------------------------------------------------------------------------
Version: 0.9.15
Date: 29.10.2020
  Changes:
    - Added Ethylene oxide gas and Ethylene carbonate liquid when playing with angels industries
      and component mode is enabled (397)
    - Migrated valve-check to valve-inspector and updated localisations (399)
    - Some minor localisation changes to unify angels localisation across mods (372)
    - Removed obsolete Chemical plant research from bobrevamp when disabling bobs chem plants (335)
  Bugfixes:
    - Fixed Solid resin item localisation (364)
    - Fixed Liquid rubber fluid color (409)
---------------------------------------------------------------------------------------------------
Version: 0.9.14
Date: 20.08.2020
  Changes:
    - Updated to base game 1.0
    - Lubricant is now green science when needed
    - Several fluids have had their state changed to be more appropriate (323)
---------------------------------------------------------------------------------------------------
Version: 0.9.13
Date: 17.07.2020
  Changes:
    - Made localisation conform with base game (342)
  Bugfixes:
    - Fixed platinum would be enabled without any use. This might have an influence on your
      catalyst recipes requiring different ores!
---------------------------------------------------------------------------------------------------
Version: 0.9.12
Date: 10.07.2020
  Changes:
    - Rockets now require rocket boosters as ingredients (309)
    - Added recipe to revert Hydrofluoric Acid to Hydrogen Fluoride Gas (319)
    - Added support for the new bob salt recipes (313)
    - Moved chlorine processing 2 to green science (required for bobwarfare)
    - Nitroglycering now takes nitric and sulfuric acid directly instead of a mixture of both
    - Added setting to disable bobs distilleries (322)
    - Added setting to disable base game chemical plant (236)
  Bugfixes:
    - Altered the localisation (and icons) for the sulfur scrubbing recipes for convenience (320)
    - Fixed the Oil Well was still called Crude Oil
    - Fixed bobs version of liquid fuel barreling recipe was still available
    - Fixed missing dependency of nitroglycerin processing on sulfur processing
    - Fixed bobs air compressors were hidden, but the items were still showing
    - Added some missing dependencies on technologies
    - Fixed accidently enabling platinum ore when angels industries is not present (287)
    - Fixed incorrect behaviour of the converter valve setting and improved implementation
    - Shifted the flame on top of the flare stack so it's centered on the flare tower
---------------------------------------------------------------------------------------------------
Version: 0.9.11
Date: 05.06.2020
  Bugfixes:
    - Fixed bobs carbon dioxide got replaced with the wrong angels fluid (was hydrogen sulfide)
---------------------------------------------------------------------------------------------------
Version: 0.9.10
Date: 01.06.2020
  Bugfixes:
    - Enriched Fuel Block from bobs added to unlocks (#261)
---------------------------------------------------------------------------------------------------
Version: 0.9.9
Date: 29.05.2020
  Changes:
    - Properly use name, amount in result and ingredient prototypes
    - Moved productivity from solid rubber to liquid rubber so it is similar to plastic and resin
    - Enable deuterium when playing with angels industry overhaul
    - Introduced Hydrogen Fluoride Gas as intermediate of Hydrofluoric Acid
  Bugfixes:
    - Fixed some wrong colors on fluid recipe icons of Epichlorohydrin Gas and Phosgene Gas
    - Hidden some unused bob technologies related to deuterium
    - Fixed typo in Allyl Chloride Gas localisation
    - MP safer method of requiring files (check inside the file instead of around)
    - Fixed barreling of heavy and semi heavy water, now only possible at 25°
    - Fixed Base Mineral Oil Catalysation was listed as chemistry instead of advanced chemistry (244)
---------------------------------------------------------------------------------------------------
Version: 0.9.8
Date: 20.04.2020
  Bugfixes:
    - Fixed bobs revamp hardmode startup
---------------------------------------------------------------------------------------------------
Version: 0.9.7
Date: 12.04.2020
  Changes:
    - Rebalanced bobs liquid fuel (energy value) and
    - Rebalanced bobs enriched fuel block recipe to need more liquid fuel
    - Prefer the new solid resin recipe from bio over bob mods
  Bugfixes:
    - Fixed typo on liquid fuel oil's fuel_value (#167)
---------------------------------------------------------------------------------------------------
Version: 0.9.6
Date: 02.04.2020
  Changes:
    - Excluded Chemical Plant recipe from marathon mode when it is required for science packs
    - Remove tech for electrolyser/chem plant 2+ when its disabled #132
  Bugfixes:
    - Fixed oil refinery didn't have fast_replaceable_group set
    - Fixed crash when bob pure water was disabled
    - Fixed missing localisation for heavy water separation recipes
    - Fixed failed attempt (in 0.9.5) on re-enabling rocket-fuel on existing saves
    - Fixed higher tier boilers required multiple of the previous tier with ingredient multiplier
    - Fixed startup error with bobrevamp and missing bobplates
---------------------------------------------------------------------------------------------------
Version: 0.9.5
Date: 24.03.2020
  Changes:
    - Make buildings upgradeable #119
  Bugfixes:
    - Fixed production science pack required bobs chemical plant instead of angels version
    - Re-enable rocket-fuel on existing saves.
---------------------------------------------------------------------------------------------------
Version: 0.9.4
Date: 20.03.2020
  Changes:
    - Chemical recipes now always show the result products for lookup convenience
    - Added high resolution gas and liquid icons, including higher resolution molecules
    - Moved bobplates overrides in separate file
    - Added bobs electrolysis to angels electrolysers #56
    - Added option to disable bobs electrolysers #56
    - Added option to disable bobs chemical plants #56
    - Merged the rocket-fuel recipes #66
    - Removed separate solid fuel check completely #66
    - Added nuclear fuel tech since requirements for rocket fuel is different #66
    - Disabled coal liquefaction
    - Fully replaced Bob's Lithium Chloride with Angels Lithia Salt #71
    - Replaced oil in flamethrower and ammo for naptha/fuel-oil #88
    - Changed used electrode recipe to use purified water
    - Added Sodium Nitrate and related recipes
    - Added Saline Water from Water & Salt recipe
    - Moved solid fuels for bobrevamps
    - Added processing cycle for deuterium when it is present
    - Added multiple tiers for electric boilers
    - Separated tech for boilers, included recipe for steam
  Bugfixes:
    - Fixed crashes when bobs assembly was enabled with electrolysers disabled
    - Added missing (water) void recipe for Sodium Hydroxide Solution
---------------------------------------------------------------------------------------------------
Version: 0.9.3
Date: 22.02.2020
  Bugfixes:
    - Fixed crashes related to playing without angelssmelting
---------------------------------------------------------------------------------------------------
Version: 0.9.2
Date: 22.02.2020
  Changes:
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Updated fuel values to be based on volume not mass (and globally balanced down) GH#38
      - For reference Hydrogen is only 33kJ now
  Bugfixes:
    - Fixes incorrect presets for natural-gas
    - Marked the Metal Catalyst Carrier result in recipes as a catalyst ingredient
    - Added all bobs electrolysers to include the angels recipes
---------------------------------------------------------------------------------------------------
Version: 0.9.1
Date: 12.02.2020
  Changes:
    - Changed richness multiplier of natural-gas so its more in line with crude-oil
  Bugfixes:
    - Fixed error on override on (bobs) chemical plants (and electrolysers) when they where not available
---------------------------------------------------------------------------------------------------
Version: 0.9.0
Date: 09.02.2020
  Changes:
    - Updated to 0.18
    - Added missing localisations
    - Organised the recipes a bit to be found easier
    - Cleaned up fluid signals if conversion recipes are disabled
    - Added fuel values to various fluids if bobs mods is active
    - Liquid fuel requires additional Residual gas
    - Removed some obsolete localisations on the petrochem tanks
    - If bobs mods are activated, increases the storage capacity of the petrochem tanks
  Bugfixes:
    - Fixed changelog not showing up
    - Fixed Ferrous/Cupric Anode Sludge required the wrong Chloride solution
---------------------------------------------------------------------------------------------------
Version: 0.8.6
Date: 11.06.2019
  Changes:
    - changed fast replace for gas refinery
    - collected tanks in their own group in fluid handling tab
---------------------------------------------------------------------------------------------------
Version: 0.8.5
Date: 31.05.2019
  Changes:
    - changed tech requirements for flare stack
---------------------------------------------------------------------------------------------------
Version: 0.8.4
Date: 31.05.2019
  Changes:
    - update to localization
    - tweak to use of electrodes
    - merge for bobs hydrogen sulfide
---------------------------------------------------------------------------------------------------
Version: 0.8.3
Date: 26.04.2019
  Changes:
    - update to several icons
    - added basic chemistry 3
    - added electrolyser electrodes
    - added tier 2 electrolyser recipes
    - changed carbon recipe
    - added sodium hydroxide solution
    - added sodium hydroxide solution handling recipes
    - adjusted rocket booster fuel value to 10 MJ
---------------------------------------------------------------------------------------------------
Version: 0.8.2
  Changes:
    - update for the resource system
---------------------------------------------------------------------------------------------------
Version: 0.8.1
  Bugfixes:
    - fixed a recipe mixup
    - changed some overrides to use a function
---------------------------------------------------------------------------------------------------
Version: 0.8.0
  Changes:
    - update to 0.17
    - slight reduction in ammonia usage for rocket fuel
---------------------------------------------------------------------------------------------------
Version: 0.7.13
  Bugfixes:
    - added additional checks for special bob options
---------------------------------------------------------------------------------------------------
Version: 0.7.12
  Changes:
    - decreased amount of hydrogen chloride from hydrazine recipe
---------------------------------------------------------------------------------------------------
Version: 0.7.11
  Bugfixes:
    - fixed an error
---------------------------------------------------------------------------------------------------
Version: 0.7.10
  Changes:
    - changed rubber chains to be analog to plastic and resin chains
  Bugfixes:
    - fixed porous-lime-filter error
---------------------------------------------------------------------------------------------------
Version: 0.7.9
  Changes:
    - added sulfur scrubbing recipes
    - added sulfur processing 3
---------------------------------------------------------------------------------------------------
Version: 0.7.8
  Changes:
    - balance pass on sulfur related recipes
---------------------------------------------------------------------------------------------------
Version: 0.7.7
  Changes:
    - added override for infinite uranium patches
---------------------------------------------------------------------------------------------------
Version: 0.7.6
  Changes:
    - added ingame changelog re-fromating the old changelog (thanks to vas for the hint and Warrie for reformatting them)
    - moved liquifiers to the correct subgroup
---------------------------------------------------------------------------------------------------
Version: 0.7.5
  Changes:
    - adjusted tech prerequisites to adjust for the tech shift in refining
---------------------------------------------------------------------------------------------------
Version: 0.7.4
  Changes:
    - adjusted melamine and urea recipes to use less methane
  Bugfixes:
    - added missing localization strings
---------------------------------------------------------------------------------------------------
Version: 0.7.3
  Changes:
    - added converter recipes for ferric chloride solution
---------------------------------------------------------------------------------------------------
Version: 0.7.2
  Bugfixes:
    - building recipe fixes
    - fix to electric boiler not outputting steam
---------------------------------------------------------------------------------------------------
Version: 0.7.1
  Bugfixes:
    - building recipe fixes
---------------------------------------------------------------------------------------------------
Version: 0.7.0
  Changes:
    - update to 0.16
    - added water-gas-shift and reverse-water-gas-shift reaction recipes
    - added reskin for chemical plant
---------------------------------------------------------------------------------------------------
Version: 0.6.1
  Changes:
    - added resin 3 recipe and precursor chemicals (phosgene and bisphenol-a)
    - added additional sodium-sulfate recipes
    - moved gas-well generation inside the mod
    - consolidated explosive recipes to one category
---------------------------------------------------------------------------------------------------
Version: 0.5.14
  Changes:
    - increased power consumption for the electric boiler
    - decreased pollution production for the electric boiler
---------------------------------------------------------------------------------------------------
Version: 0.5.13
  Bugfixes:
    - fixed crafting time for updated recipes
---------------------------------------------------------------------------------------------------
Version: 0.5.12
  Changes:
    - tweaked some recipes for buildings
    - added expensive recipes for all buildings
    - adjusted electric boiler efficiency down to 80%
    - adjusted bob wood to resin recipe to use 5 wood and take 5 seconds
    - added expensive recipes for separation, plastic, resin and rubber
---------------------------------------------------------------------------------------------------
Version: 0.5.11
  Changes:
    - added electric boiler
  Bugfixes:
    - fixed animation on small gas refinery
---------------------------------------------------------------------------------------------------
Version: 0.5.10
  Changes:
    - added small inline storage tank
    - added explosives technology and advanced explosives production recipes
    - added rocket boosters, they work as fuel containers with speed boost for now
    - added toluene processing as requirement for advanced explosives
---------------------------------------------------------------------------------------------------
Version: 0.5.9
  Changes:
    - added advanced gas processing tech
    - added advanced gas refining with condensates recipe
    - added advanced gas refining with syngas recipe
    - added advanced oil refining with residual gas recipe
    - increased storage tank density per tile to 500 (oil tank - 80k, gas tank 125k)
    - split gas refinery to small and advanced variants
    - disabled fluid splitters
    - changed plastic production to use smelting mechanics: chemicals produce liquid plastic which is cast into bars, allows for easier expansion of plastic production
  Bugfixes:
    - added missing catalyst carrier to nitrogen-monoxide recipe
---------------------------------------------------------------------------------------------------
Version: 0.5.8
  Changes:
    - adjusted to recent changes with bobs revamp
    - added rocket fuel capsule and rocket oxidizer capsule
    - replaced rocket fuel ingredients by fuel capsule and oxidizer capsule
    - added nitrogen monoxide
    - added dinitrogen tetroxide
    - added option to disable converter recipes completely
---------------------------------------------------------------------------------------------------
Version: 0.5.7
  Bugfixes:
    - fixed typo in acid override check that prevented new acids being added to rubyte and bobmonium
---------------------------------------------------------------------------------------------------
Version: 0.5.6
  Changes:
    - changed steam cracking recipes to use steam instead of purified water
  Bugfixes:
    - added missing localization key
    - added missing acid override for regular uranium ore
---------------------------------------------------------------------------------------------------
Version: 0.5.4
  Changes:
    - adjusted fluid box for flare-stack
---------------------------------------------------------------------------------------------------
Version: 0.5.3
  Changes:
    - removed the code to disable the crude oil barreling recipes.
    - disabled double barreling recipes for overridden bobs and vanilla chemicals
    - added migration for lubricant and ferric chloride barrels
  Bugfixes:
    - added fix for valve rotation
---------------------------------------------------------------------------------------------------
Version: 0.5.2
  Bugfixes:
    - fixed acid override option
---------------------------------------------------------------------------------------------------
Version: 0.5.1
  Changes:
    - moved heavy pump entity to refining
---------------------------------------------------------------------------------------------------
Version: 0.5.0
  Changes:
    - update to 0.15
    - converted trigger mods to mod options
---------------------------------------------------------------------------------------------------
Version: 0.4.9
  Changes:
    - removed double recipe unlock for hydrochloric acid
  Bugfixes:
    - internal fix for flare-stack not crafting with handyhands mod
---------------------------------------------------------------------------------------------------
Version: 0.4.8
  Changes:
    - added productivity for plastic, resin and rubber recipes
    - added coal processing prerequisites to sodium processing
---------------------------------------------------------------------------------------------------
Version: 0.4.7
  Changes:
    - added fluorite override for UP
---------------------------------------------------------------------------------------------------
Version: 0.4.6
  Changes:
    - added sodium sulfate separation recipe
---------------------------------------------------------------------------------------------------
Version: 0.4.5
  Bugfixes:
    - fix for empty barrel recipe
---------------------------------------------------------------------------------------------------
Version: 0.4.4
  Bugfixes:
    - small fixes
---------------------------------------------------------------------------------------------------
Version: 0.4.3
  Changes:
    - added sodium processing tech and recipes
    - added support for smelting 0.2
    - replaced some gfx with high-res variants
---------------------------------------------------------------------------------------------------
Version: 0.4.2
  Changes:
    - added recipe for separating HCl into H + Cl
    - increased chlorine amount produced by molten salt electrolysis to 20
    - increased output of compressed air by the air filter to 20
    - changed rocket fuel recipe to 30 hydrazine, 30 dimethylhydrazine, 10 nitric acid
    - changed/buffed solid fuel recipes
    - added crude oil barrel empty/fill recipes
    - removed vanilla crude oil empty/fill recipes
    - added vanilla mode (dependencies: angelsinfiniteores, angelsrefining)
  Bugfixes:
    - fixed icon for dimethylhydrazine
---------------------------------------------------------------------------------------------------
Version: 0.4.1
  Changes:
    - converter recipes "converted" to using functions
---------------------------------------------------------------------------------------------------
Version: 0.4.0
  Changes:
    - added ferric chloride barrel
    - fixed grouping order for some recipes
    - moved refineries and chemical plants to the petrochem tab
    - small internal restructure to be in line with refining
---------------------------------------------------------------------------------------------------
Version: 0.3.5
  Changes:
    - changed sulfuric acid recipes to use purified water instead of hydrogen (that was an error)
    - adjusted fluid colors
    - fixed the order for some recipes in the crafting menu
---------------------------------------------------------------------------------------------------
Version: 0.3.4
  Changes:
    - changed machine for the lubricant recipe from steam-cracker to chemical plant
    - added module slots to flare stack
---------------------------------------------------------------------------------------------------
Version: 0.3.3
  Bugfixes:
    - migration fixes
---------------------------------------------------------------------------------------------------
Version: 0.3.2
  Bugfixes:
    - migration fixes
---------------------------------------------------------------------------------------------------
Version: 0.3.1
  Bugfixes:
    - migration fixes
---------------------------------------------------------------------------------------------------
Version: 0.3.0
  Changes:
    - added barreling
    - moved fluid control and tanks group to new barreling and fluid control tab
    - added molten salt electrolysis recipe
    - tweaked solid fuel recipes
    - added oil residual to oil-refinery recipes
    - added heavy-pump back in as barreling machine
  Bugfixes:
    - fixed coke to carbon recipe
---------------------------------------------------------------------------------------------------
Version: 0.2.2
  Changes:
    - added description to tanks
    - renamed air filter internally to fix a conflict with air filtering mod
    - increased crafting time for compressed air
    - added residual gas to additional steam cracking recipes, also added oil residual to oil processing
  Bugfixes:
    - fixed barrel stack sizes
    - added missing flare stack/void recipe for crude oil
    - fixed missing shadow for oil-tank
---------------------------------------------------------------------------------------------------
Version: 0.2.1
  Changes:
    - added trigger to disable the acid override for refining
    - added basic chemistry 2
    - added chemical plant unlock to basic chemistry 2
    - moved water electrolysis to basic chemistry 2
    - moved purified water synthesis to basic chemistry 2
    - moved calcium chloride recipe to basic chemistry 2
---------------------------------------------------------------------------------------------------
Version: 0.2.0
  Changes:
    - increased sulfur from hydrogen sulfide recipe
    - added tie in for refining to use the other acids available with petrochem
    - added earlier recipe for yellow waste water from crushed coal
---------------------------------------------------------------------------------------------------
Version: 0.1.15
  Changes:
    - moved catalyst recipes to tech unlocks
    - added recipe products to localization strings of multiple output recipes
    - added dirt water electrolysis recipe
    - added sulfur processing 2 technology
    - changed requirement for sulfur processing 1 to red science
    - added recipe chain to produce perchloric acid (no use yet)
    - added chlorine processing 3
    - changed requirements for chlorine processing 1 and 2
  Bugfixes:
    - fixed a typo
---------------------------------------------------------------------------------------------------
Version: 0.1.14
  Changes:
    - added dependency for bobelectronics because of issues with carbon recipes
---------------------------------------------------------------------------------------------------
Version: 0.1.13
  Changes:
    - added coal processing 2 technology
    - moved coke pellet recipe to coal processing 2
    - moved carbon-monoxide recipe to coal processing 2
    - removed global override for lubricant, lubricant has to be mad from mineral oil again
---------------------------------------------------------------------------------------------------
Version: 0.1.12
  Changes:
    - added bobgreenhouse as optional dependency
    - added a dedicated lubricant recipe to oil processing
    - change catalysts to be 4 generic ones, which have to be refilled after use
---------------------------------------------------------------------------------------------------
Version: 0.1.11
  Changes:
    - replaced bobs liquid-air with petrochem compressed air
    - removed bobs air to nitrogen recipe
    - re-ordered placement of building recipes in the crafting menu
---------------------------------------------------------------------------------------------------
Version: 0.1.10
  Changes:
    - changed optional dependency on angels refining and bob plates to fixed dependency
    - added optional dependency for bio industries and marathon to fix issues with load order and overrides
    - added aluminium catalyst recipe back in
---------------------------------------------------------------------------------------------------
Version: 0.1.9
  Changes:
    - moved liquifier mk2 to advanced chemistry tech
    - dded unlocks for liquifier mk3 and mk4
  Bugfixes:
    - fixed an override issue
---------------------------------------------------------------------------------------------------
Version: 0.1.8
  Changes:
    - added rocket fuel chain and solid fuel from hydrazine
    - changed production times (increased, 2 sec basic chemistry, 4 sec advanced chemistry and cracking, 6 sec fractioning and refining) on most recipes from the setup value of (1)
    - overrides should now be complete
    - updated splitter and flare stack recipes
---------------------------------------------------------------------------------------------------
Version: 0.1.7
  Changes:
    - added solid fuel recipes
    - added purified water from hydrogen and oxygen recipe
    - added synthesis gas from hydrogen and carbon-monoxide recipe
---------------------------------------------------------------------------------------------------
Version: 0.1.6
  Changes:
    - added specific icons for glycerol recipes
    - changed another override
    - added missing recipes to flare stack
---------------------------------------------------------------------------------------------------
Version: 0.1.5
  Bugfixes:
    - fixed an error with the overrides it produced because of replacing sulfur processing
    - added more localization strings
---------------------------------------------------------------------------------------------------
Version: 0.1.4
  Changes:
    - added overrides to bobs
    - moved heavy-pump to addon mod along with the full barrel recipes
    - added small coal processing line
    - added electrolyser
    - added new recipes along the bob override
---------------------------------------------------------------------------------------------------
Version: 0.1.3
  Changes:
    - added technologies
    - added heavy-pump
---------------------------------------------------------------------------------------------------
Version: 0.1.2
  Changes:
    - changed splitter to work in stop mode
    - added temporary barrel recipes for all fluids
---------------------------------------------------------------------------------------------------
Version: 0.1.1
  Changes:
    - initial release
